Interface CrimeStats

Data representing the internal values of a crime.

interface CrimeStats {
    agility_exp: number;
    agility_success_weight: number;
    charisma_exp: number;
    charisma_success_weight: number;
    defense_exp: number;
    defense_success_weight: number;
    dexterity_exp: number;
    dexterity_success_weight: number;
    difficulty: number;
    hacking_exp: number;
    hacking_success_weight: number;
    intelligence_exp: number;
    karma: number;
    kills: number;
    money: number;
    strength_exp: number;
    strength_success_weight: number;
    time: number;
    type: string;
}

Properties

agility_exp: number

agility exp gained from crime

agility_success_weight: number

agility level impact on success change of the crime

charisma_exp: number

charisma exp gained from crime

charisma_success_weight: number

charisma level impact on success change of the crime

defense_exp: number

defense exp gained from crime

defense_success_weight: number

defense level impact on success change of the crime

dexterity_exp: number

dexterity exp gained from crime

dexterity_success_weight: number

dexterity level impact on success change of the crime

difficulty: number

Number representing the difficulty of the crime. Used for success chance calculations

hacking_exp: number

hacking exp gained from crime

hacking_success_weight: number

hacking level impact on success change of the crime

intelligence_exp: number

intelligence exp gained from crime

karma: number

Amount of karma lost for successfully committing this crime

kills: number

How many people die as a result of this crime

money: number

How much money is given

strength_exp: number

strength exp gained from crime

strength_success_weight: number

strength level impact on success change of the crime

time: number

Milliseconds it takes to attempt the crime

type: string

Description of the crime activity