Interface GangGenInfo

Gang general info.

interface GangGenInfo {
    faction: string;
    isHacking: boolean;
    moneyGainRate: number;
    power: number;
    respect: number;
    respectForNextRecruit: number;
    respectGainRate: number;
    territory: number;
    territoryClashChance: number;
    territoryWarfareEngaged: boolean;
    wantedLevel: number;
    wantedLevelGainRate: number;
    wantedPenalty: number;
}

Properties

faction: string

Name of faction that the gang belongs to ("Slum Snakes", etc.)

isHacking: boolean

Indicating whether or not it's a hacking gang

moneyGainRate: number

Money earned per game cycle

power: number

Gang's power for territory warfare

respect: number

Gang's respect

respectForNextRecruit: number

Amount of Respect needed for next gang recruit, if possible

respectGainRate: number

Respect earned per game cycle

territory: number

Amount of territory held

territoryClashChance: number

Clash chance

territoryWarfareEngaged: boolean

Indicating if territory clashes are enabled

wantedLevel: number

Gang's wanted level

wantedLevelGainRate: number

Wanted level gained/lost per game cycle (negative for losses)

wantedPenalty: number

Number indicating the current wanted penalty