Names of all employee positions
Conversion factor for employee stats to initial salary
Names of all industries
Cooldown for issue new shares cooldown in game cycles (1 game cycle = 200ms)
Names of all materials
Max products for a division without upgrades
The minimum decay value for morale/energy
Names of all researches
Names of all researches common to all industries
Names of all researches only available to product industries
Cooldown for selling shares in game cycles (1 game cycle = 200ms)
When selling large number of shares, price is dynamically updated for every batch of this amount
Names of all corporation game states
Names of all one-time corporation-wide unlocks
Names of all corporation-wide upgrades
Corporation related constants