Interface Player

interface Player {
    city: CityName;
    entropy: number;
    exp: Skills;
    factions: string[];
    hp: HP;
    jobs: Partial<Record<CompanyName, JobName>>;
    karma: number;
    location: string;
    money: number;
    mults: Multipliers;
    numPeopleKilled: number;
    skills: Skills;
    totalPlaytime: number;
}

Hierarchy (view full)

Properties

city: CityName
entropy: number
exp: Skills
factions: string[]
hp: HP
jobs: Partial<Record<CompanyName, JobName>>
karma: number
location: string
money: number
numPeopleKilled: number
skills: Skills
totalPlaytime: number