Interface SleevePerson

interface SleevePerson {
    city: CityName;
    exp: Skills;
    hp: HP;
    memory: number;
    mults: Multipliers;
    shock: number;
    skills: Skills;
    storedCycles: number;
    sync: number;
}

Hierarchy (view full)

Properties

city: CityName
exp: Skills
hp: HP
memory: number

Number 1-100 initial Value of sync on BN start

shock: number

Number 0-100 Experience earned and shared is multiplied with shock% before sync%

skills: Skills
storedCycles: number

Number of 200ms cycles which are stored as bonus time

sync: number

Number 1-100 Experience earned by this sleeve and shared with the player is multiplied with sync% after shock%